In Context
- A task force set up by the Ministry of Electronics and Information Technology (MeitY) has prepared a final report of its recommendations to regulate the online gaming industry in India.
More about the news
- The task force, set up by MeitY included:
- The CEO of government think tank Niti Aayog, and
- Secretaries of ministries including IT, Home, Finance, Information and Broadcasting, and Consumer Affairs, among others.
- The task force has suggested:
- The creation of a central regulatory body for the sector, clearly defining what games of skill and chance are, and
- Bringing online gaming under the purview of the Prevention of Money Laundering Act, 2002.
Task force proposals:
- A central-level law:
- A central-level law for online gaming should apply to real money and free games of skill, including e-sports, online fantasy sports contests, and card games among others.
- Casual games with no real money element in the form of stakes may be kept outside the scope of such rules.
- Unless they have a high number of users in India, or permit the publication or transmission of information in the nature of any inappropriate content like violence, nudity, addictive content or misleading content.
- Formation of a regulatory body:
- It has also recommended creating a regulatory body for the online gaming industry.
- This body will determine what qualifies as a game of skill or chance, and accordingly certify different gaming formats, seek compliance and enforcement.
- Dispute resolution mechanism:
- A three-tier dispute resolution mechanism, similar to that prescribed under the Information Technology Rules, 2021 for online streaming services, consisting of:
- A grievance redressal system at the gaming platform level,
- Self regulatory body of the industry, and
- An oversight committee led by the government.
- A three-tier dispute resolution mechanism, similar to that prescribed under the Information Technology Rules, 2021 for online streaming services, consisting of:
- Online gaming platform as a legal entity:
- Any online gaming platform – domestic or foreign– offering real money online games to Indian users will need to be a legal entity incorporated under Indian law.
- These platforms will also be treated as ‘reporting entities’ under the Prevention of Money Laundering Act, 2002.
- They will be required to report suspicious transactions to the Financial Intelligence Unit-India.
- Ministries:
- The task force has suggested that MeitY may act as the nodal ministry to regulate online gaming, except for the e-sports category on which the Department of Sports can take the lead.
- Certain other aspects of online gaming such as advertisements, code of ethics relating to content classifications etc. could be regulated by the Information and Broadcasting Ministry.
- The Consumer Affairs Ministry can regulate the sector for unfair trade practices.
Online Gaming in India
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How big is the online gaming market in India?
- Revenue of the industry:
- The revenue of the Indian mobile gaming industry is expected to exceed $1.5 billion in 2022, and is estimated to reach $5 billion in 2025.
- Transaction-based games:
- According to a report by EY and FICCI, transaction-based games’ revenues grew 26% in India, with the number of paying gamers increasing by 17% from 80 million in 2020 to 95 million in 2021.
- Growth potential:
- The industry in the country grew at a CAGR of 38% between 2017-2020, as opposed to 8% in China and 10% in the US.
- It is expected to grow at a CAGR of 15% to reach Rs 153 billion in revenue by 2024.
- User growth:
- India’s percentage of new paying users (NPUs) in gaming has been the fastest growing in the world for two consecutive years, at 40% in 2020 and reaching 50% in 2021.
Significance of a central-level law
- State subject:
- Online gaming so far has been a state subject, but state governments have said they find it extremely difficult to enforce certain rules like geo-blocking certain apps or websites within the territory of their state.
- Also, there is a concern that rules passed in one state are not applicable in another, which has caused inconsistency in how the online gaming industry is regulated in the country.
- Blocking orders:
- State governments also do not have enough blocking powers like the Centre to issue blocking orders for offshore betting sites.
- Societal concerns:
- Stakeholders have highlighted a number of societal concerns that can arise from the proliferation of online games in the country.
- There have been a number of reported incidents of people losing large sums of money on online games, leading to suicides in various parts of the country.
- Absence of framework:
- There is currently no regulatory framework to govern various aspects of online gaming companies such as
- Having a grievance redressal mechanism,
- Implementing player protection measures,
- Protection of data and intellectual property rights, and
- Prohibiting misleading advertisements.
- There is currently no regulatory framework to govern various aspects of online gaming companies such as
Way Forward
- Licensing and Regulation:
- Regulation of online games may be a better and proportionate solution rather than an outright ban.
- One could look at licensing and regulating the industry with various checks and balances such as,
- diligent KYC and anti-money laundering processes,
- barring minors from accessing real money games,
- placing weekly or monthly limits on the money that can be staked or time that can be spent,
- counselling for addictive players and allowing self-exclusion of such players etc.
- Realising the potential of the online gaming sector, the State and the Union Governments should work together in consultation with industry stakeholders to draw out detailed guidelines.
Source: IE
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